

With a grenade launcher, the character can propel the grenade up to 120 feet away. Ingredients: Fire Elemental Ember, Flask of Oil Grenade, smokeĪs an action, a character can throw a grenade at a point up to 60 feet away.

A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. On a hit, the target takes 1d4 fire damage at the start of each of its turns. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. As an action, you can throw this flask up to 20 feet, shattering it on impact. This sticky, adhesive fluid ignites when exposed to air. Crafting Potions & Alchemical Concoctions Common Recipes (DC 8)Ĭreation of these items costs 25 gp, in addition to the ingredients listed, and 1 workday of time. When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area. Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials. If you have proficiency in alchemist's supplies, you can use your tool proficiency to give yourself advantage on certain skill checks. ContentsĪlchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, distilled alcohol, powdered iron, and purified water. Proficiency with alchemist's supplies allows you to produce useful concoctions, such as potions and oils. Recipe LevelĪlchemist's Supplies Using Alchemist's Supplies Learning a new recipe always succeeds, but does not result in any product. Doing so requires time and money spent in experimentation, as indicated by the Recipes Table below. When you come across a new recipe, you add it to your recipes known. This also happens retroactively when becoming proficient with the tool after obtaining a higher proficiency bonus. If the player gets a higher proficiency bonus, they can instantly learn a new recipe without any cost or time investment.

This recipe must be of an appropriate level or lower, as indicated by the Discovering Recipes Table below. When your proficiency bonus increases, you can add a new recipe to your recipes known. When you gain a tool proficiency, you learn 3 Common recipes associated with the tool. Ingredients specifically listed are considered to be 1 unit (such as flowers, bunches, or vials) unless otherwise specified. The cost of a recipe includes any mundane ingredients and equipment, which are assumed to be included with the appropriate tool. An asterisk (*) next to a recipe means that the item is not an official item in D&D, and is considered playtest material and subject to change.
